Is becoming a game player and twitch streamer a 'real career'? And what does Fortnight have to do with our classrooms?
Submitted by Kathy_Tracey on September 22, 2018 - 12:52pm
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In my current Developmental English class, I am working with students as they move through college and I am continually amazed by the number of students who want to be game players. They are not interested in developing computer games, but desire to earn a living as a professional game or twitch streamer. A professional game player would compete in video game tournaments for prize money. I've been teaching for a number of years and this is not a new concept, but it is now becoming more mainstream. A twitch streamer is a person who receives a commission on games they are playing which they live stream. The popular game Fortnight has brought this conversation to the forefront with parents paying up to $35.00 an hour for children to receive coaching on this popular game. Yet, educator's across the country are lamenting the classroom distraction caused by Fortnight as it becomes a new cultural phenomenon.
What does all of this mean for the adult education classroom? How do we prepare teachers to address cultural trends in the classroom? And how do we guide students toward a more realistic career choice? We've discussed using online games such as Minecraft in the classroom? Is this different that the use of games like Fortnight, which is a game based on survival through battles?
I'd love to hear your thoughts.